Apr 13 2014 0

A few weeks ago we showed you the concept designs for the children’s bedroom – lots of moving furniture around and deciding where best to place beds and windows for the best shots. Well, with all of that signed off we were ready to go into building mode. Using Autodesk Softimage Jon began building the room, beds and toys.

Kid's house - bedroom 3D model props - floor

Some modeled toys and props next to Clyde and Pete’s bunkbed

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Mar 30 2014 0

Our last post on the children’s downstairs room was at the CG modelling stage where we build all the furniture and finalised scales and layout. Now comes the colour!

We took the 3D models as an image export and took them into Photoshop and first apply a basic colour wash to large areas to find what colours work. The smaller items are then coloured, and finally detail is added to everything. We then repeat this over many versions to test a whole range of colour compositions. The above gallery shows only 4 of these tests – we did over 20 for this room alone!

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Mar 16 2014 0

With the internal house downstairs room designed and laid out (see the concept designs here), the individual items were built in 3D using Autodesk Softimage. You may notice there are little, or no, straight edges to things as we wanted this house to be much loved and well worn.

First pass at the 3D model of the downstairs room

First pass at the 3D model of the downstairs room

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Mar 09 2014 0

On fast glance you may wonder why this post is full of the same drawing, but on closer inspection you will see small changes and tweaks – almost like Spot the Difference! The first rough sketch below shows the children’s house – we decided to work out the look, feel, colours, and materials for this house first, before applying the same rules to the other houses in the village.

01. Kid's house exterior (1)

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Mar 02 2014 0

We’ve shown you where the children live and sleep – but have left the home of the star of the film (Beastie!) until later due to a number of revisions. As with the village, we began by drawing inspiration from the book’s illustrations – the colour, layout and design is very similar in this early piece of concept artwork below:

Beastie cave concept art

Beastie cave concept art

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Feb 23 2014 0

The children’s bedroom is a location that does not exist in the book – the only visual indication that the children are in their bedroom is one of them peering out the window at the beginning of the book. We decided to add the bedroom scene in as a means to introduce the children, andtheir fear, plus to contrast their warm, safe bed with the cold, danger outside.

Initial children's bedroom layout

Initial children’s bedroom layout

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Feb 16 2014 0

You may have seen some of Beastie’s concept art in an earlier post – the following image shows some of our early character concepts and puts the Beastie in some new key poses. Although we had some wonderful key poses to draw from in the book illustrations, we needed to add to this and create some additional ones from different angles.

Katie's first Beastie concept designs

Katie’s first Beastie concept designs

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Feb 09 2014 0

This post is a collection of various sketches, concept designs and 3D mock-ups, taken at different times during the pre-production process. The reason is that the layout of the village has changed many times – sometimes for aesthetic reasons, and more recently for plot and story reasons. The concept below was one of our first sketches, taken from an early storyboard – the houses are laid out higgledy-piggledy to give the shot (and the village) a tight, cosy feeling. This was influenced heavily by the village in the book, but we soon realised it wouldn’t work the same in a 3D world.

Working out village layout - an early storyboard frame

Working out village layout – an early storyboard frame

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