Mar 30 2014 0

Our last post on the children’s downstairs room was at the CG modelling stage where we build all the furniture and finalised scales and layout. Now comes the colour!

We took the 3D models as an image export and took them into Photoshop and first apply a basic colour wash to large areas to find what colours work. The smaller items are then coloured, and finally detail is added to everything. We then repeat this over many versions to test a whole range of colour compositions. The above gallery shows only 4 of these tests – we did over 20 for this room alone!

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Mar 16 2014 0

With the internal house downstairs room designed and laid out (see the concept designs here), the individual items were built in 3D using Autodesk Softimage. You may notice there are little, or no, straight edges to things as we wanted this house to be much loved and well worn.

First pass at the 3D model of the downstairs room

First pass at the 3D model of the downstairs room

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Mar 09 2014 1

On fast glance you may wonder why this post is full of the same drawing, but on closer inspection you will see small changes and tweaks – almost like Spot the Difference! The first rough sketch below shows the children’s house – we decided to work out the look, feel, colours, and materials for this house first, before applying the same rules to the other houses in the village.

01. Kid's house exterior (1)

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Mar 02 2014 0

We’ve shown you where the children live and sleep – but have left the home of the star of the film (Beastie!) until later due to a number of revisions. As with the village, we began by drawing inspiration from the book’s illustrations – the colour, layout and design is very similar in this early piece of concept artwork below:

Beastie cave concept art

Beastie cave concept art

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