If you’ve been enjoying seeing the characters and environment come together, then this post may not be the most exciting of them all! As important as the large environments are, such as the houses, cave and interior sets, every small detail and prop must be designed, thought out and fit in with the world. Below are a selection of smaller, background props that make up the village scene.
A few weeks ago we showed you the concept designs for the children’s bedroom – lots of moving furniture around and deciding where best to place beds and windows for the best shots. Well, with all of that signed off we were ready to go into building mode. Using Autodesk Softimage Jon began building the room, beds and toys.