Oct 26 2014 0

Like us, you will probably be pleased to hear that there will be no more posts on the village after this one! We have completed the modelling and texturing of all village props and assets – the next stop will be laying them out and lighting the scenes. And where best to get texturing inspiration than from a holiday in Disneyland Paris…!

The brickwork effect is exactly what we wanted from the well and bell tower

The brickwork effect is exactly what we wanted from the well and bell tower

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Oct 19 2014 1

We have been a little quiet on revealing one of the key locations from the film: the Beastie’s cave. While a lot of work has been going into the village and interior locations, we have been quietly working away on the cave and it’s surrounding location. This post will cover the whole process that saw the cave go from concept art to final 3D model.

05. 3D model of cave (2)

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Oct 12 2014 0

Things are moving fast now – we have almost finished modeling the children – both their bodies and faces. There are still plenty of tweaks and improvements to make, as you will see below with the comments (and problems)  from these photos. However, it is not just about making things smooth and slick – it is also about making the shapes and models work well when we come to the rigging.

04. Tweaking the children for the rig (3)

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Oct 05 2014 0

The downstairs room is ALMOST complete! We have built all of the 3D assets, we have decided on the colours and textures – the final piece of the jigsaw is texturing them. Our fantastic texture artists Boyan and Ilektra have been working overtime to get each object unwrapped, textured and wrapped up again, ready for Jon to position them in the frame for lighting tests.

Texturing the Downstairs 5

This collection of frames show a variety of the downstairs room once the texturing had been done

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