Dec 21 2014 0

We gave you a little update on the Beastie’s cave scene a few weeks ago but one of the huge tasks that we faced was building the forest that stretched from beyond the cave. You will have noticed in our last post about the cave that it features a tree – this is our master tree – the one that all other trees are based on.

05. 3D model of tree (1)

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Dec 14 2014 0

Back to the bedroom for the last time! We have been busy texturing the room, walls, doors and props. With the room laid out now, we started to realise that it may not be necessary to texture every prop and part of the room – unfortunately items such as the toy balloon and helicopter hanging from the ceiling would no longer be seen in shot! Although this was a shame, we were relieved to save some time on the texturing work!

07. Kid's house - bedroom improvements (1)

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Dec 07 2014 0

The village sign is a prop that we had been debating for some time… did we really need it? As the Beastie makes the journey from his cave to the village we needed to show a point at which he had reached the edge of the village, to show that danger to the children was imminent. Plus, as we still were not showing the Beastie’s body at this stage, we wanted to use his shadow to engulf the sign as he approached.

07. Village Sign (5)In the end, we decided that we wanted to keep this element, and the sign carried on going through some changes. We used the village name ‘Tuffles’ as a placeholder in the beginning, but we all hated it by this point, and decided that the village doesn’t need a name, so decided to drop it for the simple ‘Welcome’ message.

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