Nov 16 2014 0

Animation & Character Rig Tests: Opps, That Wasn’t Supposed To Happen!

By Aaron Wood

As you saw in our last post about getting the sizes and proportions right, we have almost finished the 3D modelling of the children. These will go off for texturing now, but at the same time, we start to rig the models – which basically means giving them a skeleton – ready for when we start animating them. We then put the characters through rigorous testing – pulling their joints, arms, legs and body around to test for any abnormalities. As you can see below, there were quite a few issues – some subtle and some massive! We’ve highlighted some of them, but see if you can spot the issues on the other images…

James testing Clyde's rig (5)

James testing Clyde's rig (1)

James testing Clyde's rig (2)

James testing Clyde's rig (3)

James testing Clyde's rig (4)

James testing Clyde's rig (6)

James testing Clyde's rig (7)

James testing Clyde's rig (8)

James testing Clyde's rig (9)

James testing Clyde's rig (10)

James testing Clyde's rig (11)

James testing Clyde's rig (12)

It helped in some cases to add a simple colour to the the model so that small problems like those below would be easier to spot.

James testing Clyde's rig (13)

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