Aaron Wood
Aaron is the Managing Director and Producer at Slurpy Studios, a London based animation studio who specialise in commercial and entertainment content. When not working on Slurpy, he runs an animation festivals website (animation-festivals.com) which aims to list (and make it easy to find) all festivals that accept animation.

And when he has spare time from that, he is a member of the Skwigly Animation Magazine team and manages the website, new features and writes a few articles.

Prior to co-founding Slurpy Studios, Aaron managed Europe’s largest Animation Archive, curated animation exhibitions in some of England’s best-known museums, and animated on one of the world’s most loved children’s shows.

Posts by Aaron Wood:

Dec 18 2015 0

The months have flown by since our last update in May! Since then we have been spending a lot longer than expected porting all of our assets over from Softimage to Maya, plus our team has been re-training in Maya. This has all gone very well, if not a little painstaking!

We are also currently modelling and texturing the last environment, granny’s kitchen, and will have some progress updates and visuals in the new year.

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May 19 2015 2

It is rare for an animation production to go from concept to completion without some sort of problem or obstacle to overcome – and The Fearsome Beastie is no exception.

Last year, as we started to embark on the actual animation, we became aware that the software being used to create and animate The Fearsome Beastie was being discontinued. Autodesk Softimage’s final version was released in April 2014 prompting Autodesk to make the following statement:

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Feb 01 2015 0

Last week we showed you a few of our concept sketches from Gran’s kitchen. This week we wanted to show you some concept art of the outside of her house – where Pete runs to get help. Although we have a lot of the village designed and made in 3D aleady, Gran’s house is going to be ever so slightly different – more welcoming and homely, with a few more ‘props’ needed.

01. Gran house exterior concept (1)

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Jan 25 2015 0

It has been a while since we were at the sketching stage, but now that the assets and environments from the first half of the film are well under way, we decided to revisit the locations not seen until the end of the film – Granny’s kitchen and the outside of her house.

03. Gran kitchen concept (3)

Katie trying to give Gran’s kitchen that old rustic look, and with enough room for the 4 children and Granny to gather in the end scene

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Jan 11 2015 0

There were not a lot of images from this post that would have made sense as a main image without a little explanation – so we chose the one that most resembled a face! Once we had built the children’s faces in 3D we unwrapped the meshes and were left with the net you can see below (minus the colour/texture). We then took this into Photoshop and painted the texture and facial details such as freckles.

06. Pete's face texture with stamp

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Jan 04 2015 0

We put this shot at the top as we knew it would catch the eye – and it is one of our most atmospheric shots in the film. Traditionally in stories, the crossing of water is symbolic – of entering a new world – in this case, the Beastie crossing from the ‘dead’, baron land around his cave into the safe, warm land of the village. Although this shot is still not final, you can see the considerations taken when compositing it below…

06. Log crossing CG correction pass

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Dec 21 2014 0

We gave you a little update on the Beastie’s cave scene a few weeks ago but one of the huge tasks that we faced was building the forest that stretched from beyond the cave. You will have noticed in our last post about the cave that it features a tree – this is our master tree – the one that all other trees are based on.

05. 3D model of tree (1)

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Dec 14 2014 0

Back to the bedroom for the last time! We have been busy texturing the room, walls, doors and props. With the room laid out now, we started to realise that it may not be necessary to texture every prop and part of the room – unfortunately items such as the toy balloon and helicopter hanging from the ceiling would no longer be seen in shot! Although this was a shame, we were relieved to save some time on the texturing work!

07. Kid's house - bedroom improvements (1)

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