There were not a lot of images from this post that would have made sense as a main image without a little explanation – so we chose the one that most resembled a face! Once we had built the children’s faces in 3D we unwrapped the meshes and were left with the net you can see below (minus the colour/texture). We then took this into Photoshop and painted the texture and facial details such as freckles.
We put this shot at the top as we knew it would catch the eye – and it is one of our most atmospheric shots in the film. Traditionally in stories, the crossing of water is symbolic – of entering a new world – in this case, the Beastie crossing from the ‘dead’, baron land around his cave into the safe, warm land of the village. Although this shot is still not final, you can see the considerations taken when compositing it below…
Back to the bedroom for the last time! We have been busy texturing the room, walls, doors and props. With the room laid out now, we started to realise that it may not be necessary to texture every prop and part of the room – unfortunately items such as the toy balloon and helicopter hanging from the ceiling would no longer be seen in shot! Although this was a shame, we were relieved to save some time on the texturing work!
The village sign is a prop that we had been debating for some time… did we really need it? As the Beastie makes the journey from his cave to the village we needed to show a point at which he had reached the edge of the village, to show that danger to the children was imminent. Plus, as we still were not showing the Beastie’s body at this stage, we wanted to use his shadow to engulf the sign as he approached.
In the end, we decided that we wanted to keep this element, and the sign carried on going through some changes. We used the village name ‘Tuffles’ as a placeholder in the beginning, but we all hated it by this point, and decided that the village doesn’t need a name, so decided to drop it for the simple ‘Welcome’ message.
Like us, you will probably be pleased to hear that there will be no more posts on the village after this one! We have completed the modelling and texturing of all village props and assets – the next stop will be laying them out and lighting the scenes. And where best to get texturing inspiration than from a holiday in Disneyland Paris…!
We have been a little quiet on revealing one of the key locations from the film: the Beastie’s cave. While a lot of work has been going into the village and interior locations, we have been quietly working away on the cave and it’s surrounding location. This post will cover the whole process that saw the cave go from concept art to final 3D model.
The downstairs room is ALMOST complete! We have built all of the 3D assets, we have decided on the colours and textures – the final piece of the jigsaw is texturing them. Our fantastic texture artists Boyan and Ilektra have been working overtime to get each object unwrapped, textured and wrapped up again, ready for Jon to position them in the frame for lighting tests.
After a summer hiatus, the Fearsome Beastie team are back at work! We have plenty of new material, artwork and CG items to share with you. The last time we mentioned the children’s bedroom, we had been modelling the CG room and prop, as you can see below…
The last time we showed the house, it was much more blocky and square, and was a much simpler, white 3D model. Since then we have done further refining, colour tests and have fully textured everything. This is a bit of a summary post, as we don’t have a lot of visuals from the texturing process, but we hope you can see how the house progressed from half colour tests to final texture: