Jan 11 2015 0

There were not a lot of images from this post that would have made sense as a main image without a little explanation – so we chose the one that most resembled a face! Once we had built the children’s faces in 3D we unwrapped the meshes and were left with the net you can see below (minus the colour/texture). We then took this into Photoshop and painted the texture and facial details such as freckles.

06. Pete's face texture with stamp

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Nov 16 2014 0

As you saw in our last post about getting the sizes and proportions right, we have almost finished the 3D modelling of the children. These will go off for texturing now, but at the same time, we start to rig the models – which basically means giving them a skeleton – ready for when we start animating them. We then put the characters through rigorous testing – pulling their joints, arms, legs and body around to test for any abnormalities. As you can see below, there were quite a few issues – some subtle and some massive! We’ve highlighted some of them, but see if you can spot the issues on the other images…

James testing Clyde's rig (5)

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Nov 09 2014 0

With the bulk of our 3D environments and characters now built, and ahead of the texturing of the children, we had our first look at what the characters look like in their environment. As the children interact quite a lot with the surroundings (especially when they hide)  it was very important to ensure they were the correct size, or at least the correct proportion for that shot. We did this by placing them in some of the key places they needed to go, and next to each other to gauge their relation to one another, as you can see from the images below

05. Scaling the children (3)

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Oct 12 2014 0

Things are moving fast now – we have almost finished modeling the children – both their bodies and faces. There are still plenty of tweaks and improvements to make, as you will see below with the comments (and problems)  from these photos. However, it is not just about making things smooth and slick – it is also about making the shapes and models work well when we come to the rigging.

04. Tweaking the children for the rig (3)

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Feb 16 2014 0

You may have seen some of Beastie’s concept art in an earlier post – the following image shows some of our early character concepts and puts the Beastie in some new key poses. Although we had some wonderful key poses to draw from in the book illustrations, we needed to add to this and create some additional ones from different angles.

Katie's first Beastie concept designs

Katie’s first Beastie concept designs

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Feb 02 2014 0

There are 4 children characters in the book version, with a couple of them more central to the story. Without ruining the plot, we wanted to share with you the character model sheets for Clyde and Pete. At this stage we were just looking to lift these 2 characters out of the 2D book and show them in three-dimension, complete with some key facial poses.

Clyde model sheet

Clyde model sheet

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