Feb 01 2015 0

Last week we showed you a few of our concept sketches from Gran’s kitchen. This week we wanted to show you some concept art of the outside of her house – where Pete runs to get help. Although we have a lot of the village designed and made in 3D aleady, Gran’s house is going to be ever so slightly different – more welcoming and homely, with a few more ‘props’ needed.

01. Gran house exterior concept (1)

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Jan 25 2015 0

It has been a while since we were at the sketching stage, but now that the assets and environments from the first half of the film are well under way, we decided to revisit the locations not seen until the end of the film – Granny’s kitchen and the outside of her house.

03. Gran kitchen concept (3)

Katie trying to give Gran’s kitchen that old rustic look, and with enough room for the 4 children and Granny to gather in the end scene

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Dec 07 2014 0

The village sign is a prop that we had been debating for some time… did we really need it? As the Beastie makes the journey from his cave to the village we needed to show a point at which he had reached the edge of the village, to show that danger to the children was imminent. Plus, as we still were not showing the Beastie’s body at this stage, we wanted to use his shadow to engulf the sign as he approached.

07. Village Sign (5)In the end, we decided that we wanted to keep this element, and the sign carried on going through some changes. We used the village name ‘Tuffles’ as a placeholder in the beginning, but we all hated it by this point, and decided that the village doesn’t need a name, so decided to drop it for the simple ‘Welcome’ message.

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Jun 15 2014 0

In this post we want to show you how not every idea that is pitched at the storyboard stage makes it into the final film – in this case it is the deleted snowball fight opening shot. Below are some shots and thumbnail sketches from this sequence:

The idea was to have a long sequence where we would introduce the children and show them having fun, before they got scared. Apart from the introductory nature, we also wanted to emphsise the big brother/young brother relationship between Clyde and Pete. By showing Clyde as the stronger, older brother, when Pete saves the day later on it would re-inforce the ‘young-brother-comes-good’ moment.

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May 25 2014 0

The Fearsome Beastie’s cave is one of striking images from the book, and a scene that we were relishing getting stuck into in the film! But it wasn’t only the cave that excited us – the trees, woods and screnery that surround the cave (and that Beastie would have to traverse to reach the town) were environments we could really be creative with. These 2 images are concept designs of the trees and atmosphere, very much when we were still seeing things in 2D:

02. Tree concept design (1)

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May 18 2014 0

The last time we showed the house, it was much more blocky and square, and was a much simpler, white 3D model. Since then we have done further refining, colour tests and have fully textured everything. This is a bit of a summary post, as we don’t have a lot of visuals from the texturing process, but we hope you can see how the house progressed from half colour tests to final texture:

The final house textured and coloured

The final house textured and coloured

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May 11 2014 0

After the downstairs room had been modeled in 3D and basic colours had been decided on, there was still a lot of thought given to the details and how the colours would balance with patterns. Katie and Jon wanted the children’s house to feel cosy, loved, and lived in, and for this they chose warm reds and pinks, a lot of photos, and a slight worn texture to everything. We wanted to show you a few variations from the many experiments we did with wallpaper, colour and textures.

04. Kid's house - downstairs room colour & pattern tests (2)

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Apr 27 2014 0

If you’ve been enjoying seeing the characters and environment come together, then this post may not be the most exciting of them all! As important as the large environments are, such as the houses, cave and interior sets, every small detail and prop must be designed, thought out and fit in with the world. Below are a selection of smaller, background props that make up the village scene.

Village well

Village well

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