Nov 09 2014 0

Scaling The Children: How Big Should They Be?

By Aaron Wood

With the bulk of our 3D environments and characters now built, and ahead of the texturing of the children, we had our first look at what the characters look like in their environment. As the children interact quite a lot with the surroundings (especially when they hide)  it was very important to ensure they were the correct size, or at least the correct proportion for that shot. We did this by placing them in some of the key places they needed to go, and next to each other to gauge their relation to one another, as you can see from the images below

05. Scaling the children (3)

05. Scaling the children (7)

05. Scaling the children (2)

05. Scaling the children (4)

05. Scaling the children (5)

05. Scaling the children (6)

You can see here how our 3D character models have varied from their 2D design counterparts – especially the size and weight of their heads – but this was out of necessity rather than for design reasons.

05. Scaling the children (1)

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